This section establishes standards and conditions regarding the authority of an advanced practice registered nurse who is designated as a clinical nurse specialist, certified nurse-midwife, or certified nurse practitioner to prescribe and personally furnish drugs and therapeutic devices under a license issued under section A Except as provided in division F of this section, a clinical nurse specialist, certified nurse-midwife, or certified nurse practitioner shall not prescribe or furnish any drug or therapeutic device that is listed on the exclusionary formulary established in rules adopted under section C 1 Except as provided in division C 2 or 3 of this section, a clinical nurse specialist, certified nurse-midwife, or certified nurse practitioner may prescribe to a patient a schedule II controlled substance only if all of the following are the case: D A pharmacist who acts in good faith reliance on a prescription issued by a clinical nurse specialist, certified nurse-midwife, or certified nurse practitioner under division C 2 of this section is not liable for or subject to any of the following for relying on the prescription:
Definition[ edit ] There is a great deal of debate surrounding the characteristics by which the term "alternate reality game" should be defined. Sean Stacey, founder of the website Unfiction, has suggested that the best way to define the genre was not to define it, and instead locate each game on three axes ruleset, authorship and coherence in a sphere of "chaotic fiction" that would include works such as the Uncyclopedia and street games like SF0 as well.
This prompts the unique collaboration emanating from ARGs as well; Sean Stewartfounder of 42 Entertainmentwhich has produced various successful ARGs, speaks to how this occurs, noting that "the key thing about an ARG is the way it jumps off of all those platforms.
Puppet-masters generally remain behind the curtain while a game is running. The Curtain — The curtain, drawing from the phrase, "Pay no attention to the man behind the curtain," is generally a metaphor for the separation between the puppetmasters and the players.
Most ARGs employ a number of trailheads in several media to maximize the probability of people discovering the game. Typically, the rabbit-hole is a website, the most easily updated, cost-effective option.
It is the belief that "one of the main goals of the ARG is to deny and disguise the fact that it is even a game at all. While ARGs generally use the internet as a central binding medium, they are not played exclusively on a computer and usually do not require the use of special software or interfaces.
However, the role of the players is quite different. As outlined above Alternate problems computer games and traditional role-playing games, non-player characters in ARGs are controlled by real people in real time, not by computer AI; ARGs do not generally require special software or interfaces to play; the games do not require players to roleplay or create characters or avatars; and ARGs generally use multiple media and real life in addition to the internet to distribute their narratives.
While ARGs are often used as a type of viral marketingthey diverge sharply from the philosophy behind "sponsored consumers" or other viral marketing practices that attempt to trick consumers into believing that planted shills for a product are other independent consumers.
Similarly, they also diverge from sites or narratives that genuinely try to convince visitors that they are what they claim to be.
In addition, the cross-media nature of the form allows ARGs to incorporate elements of so many other art forms and works that attempting to identify them all would be a nearly impossible task.
Possible inspirations from fiction and other art forms[ edit ] G. Other possible antecedents include performance art and other theatrical forms that attempt to directly engage the audience.
The One Gamea British television drama serial screened inwas entirely based on the premise of the protagonist being forced to play an ARG referred to as a "reality game" in the script. Due to the influence the Beast exerted over the form of later ARGs and the willingness of its creators to talk about its development, its sources of inspiration are both particularly relevant to the evolution of the modern ARG and somewhat more verifiable than other possible antecedents.
Stewart also noted that the sort of "creative, collaborative, enthusiastic scavengering behavior"  upon which the Beast depended has its antecedents outside the arts: Basic design principles[ edit ] This section does not cite any sources.
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Unsourced material may be challenged and removed. September Learn how and when to remove this template message ARGs are sometimes described as the first narrative art form native to the internet, because their storytelling relies on the two main activities conducted there: Instead of presenting a chronologically unified, coherent narrative, designers scatter pieces of the story across the Internet and other media, allowing players to reassemble it, supply connective tissue and determine what it means.
Stories are not bound to a single medium, but exist independently and use whatever media is available to make itself heard. Designing for a hive mind. While it might be possible to follow games individually, designs are directed at a collective of players that share information and solutions almost instantly, and incorporate individuals possessing almost every conceivable area of expertise.
While games might initially attract a small group of participants, as the participants come across new challenges they try to find others with the knowledge needed to overcome an obstacle.
A whisper is sometimes louder than a shout. Rather than openly promoting games and trying to attract participation by "pushing" it toward potential players, designers attempt to "pull" players to the story by engaging in over-the-top secrecy, have elements of the game "warn" players away from them, and eschew traditional marketing channels.
Designers do not communicate about the game with players or press while it is in play. ARGs themselves do not acknowledge that they are games. They do not have an acknowledged ruleset for players; as in real-life, they determine the "rules" either through trial and error or by setting their own boundaries.
Narratives present a fully realized world: Games take place in real time and are not replayable.Your nose is exceptionally clever. Simply by practising a few rounds of alternate nostril breathing (pranayama) for a few minutes each day, you can help restore imbalances in your brain – improve sleep – calm your emotional state – boost your thinking – calm your nervous system.
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